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This project used a laboratory trial to examine learner problem-solving in a mobile Serious Game (SG) environment designed for learning space science in middle school. It intends to understand if and how mobile game could impact learner problem-solving. To conduct the study, a team of 12 members worked together for six months on the design, development and testing the SpaceEscape mobile game for Android devices. The data was collected in a local middle school, and over 250 students participated in the study. We will share the highlights, findings, and future research in this report.

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SpacEscape – How a Mobile Game Impacts Science Learning

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