This project used a laboratory trial to examine learner problem-solving in a mobile Serious Game (SG) environment designed for learning space science in middle school. It intends to understand if and how mobile game could impact learner problem-solving. To conduct the study, a team of 12 members worked together for six months on the design, development and testing the SpaceEscape mobile game for Android devices. The data was collected in a local middle school, and over 250 students participated in the study. We will share the highlights, findings, and future research in this report.
Liu, S., & Gabriel, M. (2019). SpacEscape – How a Mobile Game Impact Science Learning - 2019 Presidential Research Grant Report. SpacEscape – How a Mobile Game Impacts Science Learning, 1-4. Retrieved from https://digitalcommons.harrisburgu.edu/presidential_research_grants/6
SpacEscape – How a Mobile Game Impacts Science Learning
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